I've been feeling slightly better recently, more grounded, so I took a chance and opened up The Great Tea Robbery by Tangible Narrative, and I couldn't be happier that I did. The first half hour at least was spent not solving a single puzzle, but pouring over the exquisite materials and ephemera with which the puzzle is crafted.
Presented in a traveling writing desk, for which I already have post-puzzle plans, the mystery presents you with several teas, charming little jars in which to store them, and a 'kai wan' or traditional tea set with lid, saucer, and bowl, all marked with what you come almost immediately to find are one of the core elements of the story - four mythical beings associated with cardinal directions and other variations to allow for their use as the structure behind the puzzles. The quality and craftmanship was truly impressive - there's nothing here that says 'use me and toss me' - it's all 'this will be a lovely addition to your tea obsession post-puzzle.'
The puzzles themselves are interesting, spread across two notebooks and a charming (I'm overusing that word but it really really is) bamboo-wrapped file of ephemera. The only thing I would note is that I would have called the second notebook A and the first notebook B, just based on the order you should read to understand, but honestly, they can be read either way. The two notebooks are: A) The notebooks of one Robert Fortune, a mid-1800s botanist who actually existed (though obviously this tale is fictitious), written during his journeys in China. B) Notebook is written by Wilson, an early 1900s adventurer, scholar, something as he retraces Fortune's notebooks and realizes there is, in fact, a puzzle inside.
Not wanting to rush, I satisfied myself with the first puzzle only today. It is set in Robert Fortune's first stop, Amoy. There, he has tea with a high official, who explains the differences in Chinese and English approaches to tea nomenclature. Where English focus on the color of the leaves to be steeped, the Chinese focus on the color of the tea itself - what may be labeled in London as a 'black' tea would actually be a 'red' tea in Chinese nomenclature (assuming all of this was pre-rooibos).
What was most charming about the Amoy puzzle was that it actually included the tea to brew to go along with the puzzle! In order to solve the puzzle you need to identify which of two teas presented was the correct one, brew it, and use that information to go back to the four mythical beasts. I suppose you probably had enough information from the narrative to pick the right one without the final brew, but really, why would you do that? The tea is as described, lovely and refreshing, and the perfect companion to a morning of puzzles.
Having solved the tea puzzle, you then solve a second puzzle, which will determine the order of the second volume of puzzles - The Great Tea Robbery is arranged in 4 volumes in a way they describe better than I can. Suffice it to say you identify the relevant tile from a bag of tiles that I erroneously assumed originally to be mahjong (there are go pieces for later, though), and use the number of the relevant tile to deduce the order in which the city (which you get from identifying the direction) will be in in volume two.
A third notebook contains the walkthrough for each puzzle - read only as a last resort. I was curious after I'd solved the puzzles, and read the 'hints'. Rather than a boring 'The answer is X' approach, the information is presented as a narrative - read only as far as you need to knock the idea loose. It's really quite charming. 5 stars, and I'm glad I'm already on the list to back the next Tangible Narrative adventure.
