Continuing on the Maze of Game, using the Puzzazz app (it's apparently also available as a hardcover on Amazon, but it's a bit pricey for me), our path goes rather directly to the Nine of Diamonds, where we are greeted by a werewolf, and I'm unable to stop myself thinking of Young Frankenstein.
Ah, signs of a glorious, well-spent youth. In the werewolf's puzzle, we are presented with five sets of cryptograms, each of which are lists of what you might, or might not, find in certain spooky locations. Each set has its own cryptic alphabet, so A=E in one does not mean A=E in all of them. Solving them requires the same set of tools that any cryptogram does - knowledge of letter frequency in the English language, patience, and the willingness to stretch your pattern recognition to the widest extent possible. A love of horror movies, humorous or otherwise, is a definite advantage for this one. Without spoiling the fun, the letters used to solve X=? in each of the puzzles are rearranged to form another word, GRIMMER. When you plop that keyword into the fourth couplet in the King's riddle, we are told that we are to change one letter in that to become 'quite a scintillation', and we get GLIMMER. Putting that into the line next to the Nine of Diamonds, we find that L is encircled, and we continue on our way to the next puzzle, provided by the Jack, or Knave, of Diamonds.
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