Friday, May 22, 2020

Maze of Games - Chapter 2 - Puzzle 2 - Three of Clubs

The proper second puzzle (disregarding my trip down to the 8 of clubs), is the 3 of clubs, and it deals with maps and pictures, and again the sort of puzzle that I feel the need to make an excel sheet for. Our siblings find themselves with a set of shields and a map. Using the heraldry, based on rules regarding each country's neighbors, the goal is to properly identify the location of each country on the map, and specifically the needed heraldry for a blank shield. Not being a particularly visual person, I needed a spreadsheet. 


Upper Left -
own
upper right -
nation to left
nation to right -
lower left
nation in front -
lower right
Werboxia W- Keys Z - eagle F - anchor V - Tree
Jyuncia J - Cross G - Star Z - Eagle V - Tree
Vatria V - Tree G - Star J - Cross W - Keys
Zakophia Z - Eagle J - Cross F - anchor W - Keys
Gondalia G - Star F - Anchor J - Cross V - Tree
Frusq F - Anchor ? ? ? - W - Keys


There, that helps. The first thing you can notice is that there are only two countries that are in any of the lower right quadrants - Vatria and Werboxia. Which means that those two countries form the center of the 'island', which is what I'm calling the map. We don't know which side is which, yet, but we can bank on that. Also, because of the way it's set up, we can know that Frusq is across from Werboxia, because that makes it equitable - we can fill that part in on the sheild/table. So, we now look at where that means things are on the island. 


Postion Possible Countries Impossible Countries
Top Left Frusq, Jymuncia, Zakophia, Gondalia Werboxia and Vatria
Center Left Werboxia and Vatria Frusq, Jymuncia, Zakophia, Gondalia
Bottom Left Frusq, Jymuncia, Zakophia, Gondalia Werboxia and Vatria
Top Right Frusq, Jymuncia, Zakophia, Gondalia Frusq (from the text), Werboxia and Vatria
Center Right Werboxia and Vatria Frusq, Jymuncia, Zakophia, Gondalia
Bottom Right Frusq, Jymuncia, Zakophia, Gondalia Werboxia and Vatria

So, we know Frusq has to be across from Werboxia, and that it cannot be on the top right corner. Then we look at the other placements. Looking at Werboxia first, we see that Frusq is to its 'lower right'. Presumably that means that we turn the map on its side, to the left or right. That would place Frusq only in either the northeast/top right, where we know it can't be, if Werboxia is on the right, or the southwest/bottom left, if Werboxia is on the left. Given that one is impossible, we find that Frusq is in the bottom left corner and Werboxia is center left. This also means that we know that Vatria is center right. We still need the other placements, but that definitely helps. Now we have:

PostionPossible CountriesImpossible Countries
Top LeftJymuncia, Zakophia, GondaliaWerboxia and Vatria, Frusq
Center LeftWerboxiaFrusq, Jymuncia, Zakophia, Gondalia, Vatria
Bottom LeftFrusqWerboxia and Vatria, , Jymuncia, Zakophia, Gondalia
Top RightJymuncia, Zakophia, GondaliaFrusq (from the text), Werboxia and Vatria
Center RightVatriaFrusq, Jymuncia, Zakophia, Gondalia, Werboxia
Bottom RightJymuncia, Zakophia, GondaliaWerboxia and Vatria

But, we also know now which sides face each other, and can at least place 'teams' on a side. If Vatria is right, that means Jymuncia and Gondalia must also be on the right. If Werboxia is on the left, that means Frusq and Zakophia must be on the left, and, because we already know where Frusq is, Zakophia must be in the top left



PostionPossible CountriesImpossible Countries
Top LeftZakophiaWerboxia and Vatria, Frusq, Jymuncia, Gondalia
Center LeftWerboxiaFrusq, Jymuncia, Zakophia, Gondalia, Vatria
Bottom LeftFrusqWerboxia and Vatria, , Jymuncia, Zakophia, Gondalia
Top RightJymuncia, GondaliaFrusq (from the text), Werboxia and Vatria,  Zakophia, 
Center RightVatriaFrusq, Jymuncia, Zakophia, Gondalia, Werboxia
Bottom RightJymuncia, GondaliaWerboxia and Vatria,  Zakophia, Frusq

But, we still have to figure out Jymuncia and Gondalia, and for that, we can look at Vatria, which says that it has Gondalia to its left, and Jymuncia to its right, which, when we turn the map, means that Jymuncia is in the top right, and Gondalia is in the bottom right. 


PostionPossible CountriesImpossible Countries
Top LeftZakophiaWerboxia and Vatria, Frusq, Jymuncia, Gondalia
Center LeftWerboxiaFrusq, Jymuncia, Zakophia, Gondalia, Vatria
Bottom LeftFrusqWerboxia and Vatria, , Jymuncia, Zakophia, Gondalia
Top RightJymunciaFrusq, Werboxia, Vatria,  Zakophia, Gondalia
Center RightVatriaFrusq, Jymuncia, Zakophia, Gondalia, Werboxia
Bottom RightGondaliaWerboxia and Vatria,  Zakophia, Frusq, Jymuncia, 

Then, we can fill in Frusq's own shield, which puts GONDALIA in the bottom left corner, which tells us that Gondalia is our keyword, which we then plug into the couplet.

The couplet at the end essentially tells us to shuffle Gondalia to make another word. After much staring and scribbling, we come up with DIAGONAL as our final answer, which gives us an O for the password out of this maze. 

And that, my dears, is the second puzzle in Maze of Games' second chapter, the suit of clubs. Come back next time for the Ace of Clubs, which appears to be our next destination. 

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