| Upper Left - own |
upper right - nation to left |
nation to right - lower left |
nation in front - lower right |
|
|---|---|---|---|---|
| Werboxia | W- Keys | Z - eagle | F - anchor | V - Tree |
| Jyuncia | J - Cross | G - Star | Z - Eagle | V - Tree |
| Vatria | V - Tree | G - Star | J - Cross | W - Keys |
| Zakophia | Z - Eagle | J - Cross | F - anchor | W - Keys |
| Gondalia | G - Star | F - Anchor | J - Cross | V - Tree |
| Frusq | F - Anchor | ? | ? | ? - W - Keys |
There, that helps. The first thing you can notice is that there are only two countries that are in any of the lower right quadrants - Vatria and Werboxia. Which means that those two countries form the center of the 'island', which is what I'm calling the map. We don't know which side is which, yet, but we can bank on that. Also, because of the way it's set up, we can know that Frusq is across from Werboxia, because that makes it equitable - we can fill that part in on the sheild/table. So, we now look at where that means things are on the island.
| Postion | Possible Countries | Impossible Countries |
|---|---|---|
| Top Left | Frusq, Jymuncia, Zakophia, Gondalia | Werboxia and Vatria |
| Center Left | Werboxia and Vatria | Frusq, Jymuncia, Zakophia, Gondalia |
| Bottom Left | Frusq, Jymuncia, Zakophia, Gondalia | Werboxia and Vatria |
| Top Right | Frusq (from the text), Werboxia and Vatria | |
| Center Right | Werboxia and Vatria | Frusq, Jymuncia, Zakophia, Gondalia |
| Bottom Right | Frusq, Jymuncia, Zakophia, Gondalia | Werboxia and Vatria |
So, we know Frusq has to be across from Werboxia, and that it cannot be on the top right corner. Then we look at the other placements. Looking at Werboxia first, we see that Frusq is to its 'lower right'. Presumably that means that we turn the map on its side, to the left or right. That would place Frusq only in either the northeast/top right, where we know it can't be, if Werboxia is on the right, or the southwest/bottom left, if Werboxia is on the left. Given that one is impossible, we find that Frusq is in the bottom left corner and Werboxia is center left. This also means that we know that Vatria is center right. We still need the other placements, but that definitely helps. Now we have:
| Postion | Possible Countries | Impossible Countries |
|---|---|---|
| Top Left | Jymuncia, Zakophia, Gondalia | Werboxia and Vatria, Frusq |
| Center Left | Werboxia | Frusq, Jymuncia, Zakophia, Gondalia, Vatria |
| Bottom Left | Frusq | Werboxia and Vatria, |
| Top Right | Jymuncia, Zakophia, Gondalia | Frusq (from the text), Werboxia and Vatria |
| Center Right | Vatria | Frusq, Jymuncia, Zakophia, Gondalia, Werboxia |
| Bottom Right | Jymuncia, Zakophia, Gondalia | Werboxia and Vatria |
But, we also know now which sides face each other, and can at least place 'teams' on a side. If Vatria is right, that means Jymuncia and Gondalia must also be on the right. If Werboxia is on the left, that means Frusq and Zakophia must be on the left, and, because we already know where Frusq is, Zakophia must be in the top left.
| Postion | Possible Countries | Impossible Countries |
|---|---|---|
| Top Left | Zakophia | Werboxia and Vatria, Frusq, Jymuncia, Gondalia |
| Center Left | Werboxia | Frusq, Jymuncia, Zakophia, Gondalia, Vatria |
| Bottom Left | Frusq | Werboxia and Vatria, |
| Top Right | Jymuncia, Gondalia | Frusq (from the text), Werboxia and Vatria, Zakophia, |
| Center Right | Vatria | Frusq, Jymuncia, Zakophia, Gondalia, Werboxia |
| Bottom Right | Jymuncia, Gondalia | Werboxia and Vatria, Zakophia, Frusq |
But, we still have to figure out Jymuncia and Gondalia, and for that, we can look at Vatria, which says that it has Gondalia to its left, and Jymuncia to its right, which, when we turn the map, means that Jymuncia is in the top right, and Gondalia is in the bottom right.
| Postion | Possible Countries | Impossible Countries |
|---|---|---|
| Top Left | Zakophia | Werboxia and Vatria, Frusq, Jymuncia, Gondalia |
| Center Left | Werboxia | Frusq, Jymuncia, Zakophia, Gondalia, Vatria |
| Bottom Left | Frusq | Werboxia and Vatria, |
| Top Right | Jymuncia | Frusq, Werboxia, Vatria, Zakophia, Gondalia |
| Center Right | Vatria | Frusq, Jymuncia, Zakophia, Gondalia, Werboxia |
| Bottom Right | Gondalia | Werboxia and Vatria, Zakophia, Frusq, Jymuncia, |
Then, we can fill in Frusq's own shield, which puts GONDALIA in the bottom left corner, which tells us that Gondalia is our keyword, which we then plug into the couplet.
The couplet at the end essentially tells us to shuffle Gondalia to make another word. After much staring and scribbling, we come up with DIAGONAL as our final answer, which gives us an O for the password out of this maze.
And that, my dears, is the second puzzle in Maze of Games' second chapter, the suit of clubs. Come back next time for the Ace of Clubs, which appears to be our next destination.
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