Friday, May 22, 2020

Maze of Games - Chapter Two - Puzzle 1 - 4 of Clubs

After discovering that I had gone down the wrong path first, I took the clockwise option, which led our protagonists to the 4 of clubs. Here, they met a leprechaun, one who spoke entirely in palindromes. Rather than share her treasure, presumably at the bottom of a well, she handed our sibling duo a set of puzzles. Not content with a simple Napoleonic reference (able was I ere I saw Ebla), the puzzles were all limericks, fitting with the leprechaun theme. These limericks, however, were based on Greek myths. A hearty thank you to D'Aulaire's Book of Greek Myths, which I grew up on, and helped me recognize what they were in the first place. At least some of them - I don't recall werewolves in D'Aulaire's.

The trick with the limericks is that each contained a palindrome, and that palindrome was missing. The key to solving them is in the surrounding text. It helps to know that a flying serpent is a dragon, or that Medusa's sisters were the Gorgons. Lycanthropes, as I mention above, are werewolves. 

I found the mechanism of the app very helpful on this one - making sure I didn't miscount. The letters at the center of the palindromes - the ones not repeated - make up our clue. In this case, AROUSE. 

This, we then plug into the puzzle at the end of the chapter - which is where I realized I'd made a wrong turn last time. The couplet tells us to add letters to the front and back to make something that turns - CarouseL. 

And that is the 4 of clubs, the first puzzle in chapter two of Maze of Games.

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